I've also unlocked the platinum trophy for Star Wars Jedi: Fallen Order, which added an extra 12 hours onto my playtime, for a total of 34 hours to get all the game's trophies. A word of warning
Download Game Guide PDF, ePUB & iBooks Free iOS App May the lightsabre be with you Star Wars Jedi Fallen Order Guide is a compendium of knowledge about this Star Wars game. The first chapter contains starting tips and explanation of basics, while the second is FAQ. Finaly, the complete walkthrough. Last update: Thursday, January 9, 2020 Unofficial guide to the Star Wars Jedi: Fallen Order game contains a complete set of information necessary to max out the game. Our textbook was divided into three large parts. The first of them is the game guide, which offers useful tips at the start, discusses the topics of combat, exploration and character development, as well as answers to frequently asked questions (FAQ). You can learn, among other things, how to acquire new Force skills, what happens after the death of the protagonist, how to heal the character, how to permanently increase the health and Force bars, or how to quickly advance to higher levels of experience. Another big part of our guide is an extensive walkthrough of the game. It accurately describes all the steps needed to advance in the main storyline: PrologueChapter 1 BoganoChapter 2 ZeffoChapter 2 Tomb of EilramChapter 3 KashyyykChapter 3 Return to ZeffoChapter 3 Tomb of MiktrullChapter 4 The PrisonChapter 4 Return to KashyyykChapter 4 The Ninth Sister and leaving KashyyykChapter 5 DathomirChapter 5 Gorgara and the Tomb of KujetChapter 5 IlumChapter 5 Return to Dathomir and fighting with MalicosChapter 6 Return to BoganoChapter 6 Fortress InquisitoriusThe important information in this case is that in separate chapters we have described the most difficult environmental puzzles and boss battles: The Second Sister, Oggdo Bogdo, AT-ST, Albino Wyyyschokk (Kashyyyk), Security Droid (Kashyyyk), Rabid Jotaz (Zeffo), The Second Sister (Zeffo), Crusher Hagop (Zeffo), Crusher Hagop - arena battles, The Ninth Sister, Gorgara, Nydak Alpha (Dathomir), Taron Malicos. They should be very useful if you are just looking for a solution to a very specific problem and do not necessarily have to read the walkthrough of the entire level. The third large chapter of the guide was devoted entirely to collectibles. First of all, we inform you about places where you can find chests and secrets. In some cases, you may need to have, for instance, certain Force skills and those requirements were included in our description. In addition to the three main chapters listed above, we have also prepared a trophy guide with detailed descriptions of all achievements, as well as pages containing controls and hardware requirements. Star Wars Jedi: Fallen Order is an action adventure game whose plot takes place between the third and fourth episode of the movie saga. In the game, we take on the role of the former Padawan Cal Kestis, who falls into the sights of the Empire after it turns out that he controls the Force. The game puts a lot of emphasis on exploring partially open locations and engaging in battles with stormtroopers, bounty hunters or hostile fauna from subsequently visited planets. The production was designed specifically for the single player campaign. However, that does not mean Cal cannot count on any help. The main character travels through the galaxy together with friendly characters and is accompanied by a small droid endowed with unique abilities. Is Star Wars Jedi: the Fallen Order a completely single player game?Does Star Wars Jedi: Fallen Order have microstransactions?Does the game have a long campaign?Do opponents in the game respawn?Does the game have a completely open world?Does the game run smoothly on consoles?Is it possible to disable chromatic aberration in the game?Why doesn't the hero want to climb?Why can't I open the holomap?Can you beat the Second Sister in the prologue?Does the game have challenging puzzles?Is it possible to continue the game after the main campaign is over?Can you swim in the game?Is it possible to continue the game after the main campaign is over?Are there romances in the game?Is it possible to control vehicles in the game?Does Star Wars Jedi: Fallen Order have difficult platinum trophy?Important control buttonsStar Wars Jedi Fallen Order minimum system requirements Is Star Wars Jedi: the Fallen Order a completely single player game? Yes, the Star Wars Jedi: Fallen Order game only offers a single player mode. You will not find any multiplayer (online or local) modes here and there is no possibility to play missions in cooperative mode. Cal is accompanied by the BD-1 droid, although he does not take direct control of it. The Droid is automatically activated, for example, when it finds something interesting in the vicinity or when it receives a command to heal the main character. Does Star Wars Jedi: Fallen Order have microstransactions? Fortunately, no. Star Wars Jedi: Fallen Order doesn't have any microtransactions, boosters, loot boxes, nor any other elements that may require additional purchase. All cosmetic items (new outfits, skins, Stinger Mantis paint jobs, etc.) are earned for free - by exploring the locations and opening loot chests or advancing in the main storyline. Does the game have a long campaign? Star Wars Jedi: Fallen Order offers quite a lot of content for a title of the action adventure genre. It should take you over a dozen hours to finish the game for the first time. The final result can be influenced by how much time you spend on additional activities, such as full exploration of available planets or battling additional bosses. More information about the length of the game can be found in a separate chapter of this guide - How long does it take to complete the Star Wars Jedi: Fallen Order game? Do opponents in the game respawn? Yes, the enemies can respawn and the mechanic works similarly to, for instance, the games from the Dark Souls franchise. The enemies will revive after you use the rest option in one of the meditation points, that is, places used to restore health and Force, save the state of the game and allocate character development points. It is worth noting that the game respawns "only " ordinary opponents, such as regular stormtroopers or monsters living on different planets. There is no revival of defeated bosses. Does the game have a completely open world? No, Star Wars Jedi: Fallen Order does not have a completely open world, but despite all that provides quite a lot of freedom of action. During the game, you can focus only on following the main storyline or exploring the surroundings to find, for instance, a new loot or lairs of additional bosses. The game was built on the principle of so-called metroidvania, and so many of the discovered places are initially unavailable and you have to wait until you progress in the story and acquire new abilities and/or gadgets. Star Wars Jedi: Fallen Order allows you to travel between different planets on the galaxy map. Also in this case, you can choose between focusing on the main plot and additional exploration. The game, of course, allows you to return to previously visited planets. Does the game run smoothly on consoles? The following guide for the Star Wars Jedi: Fallen Order game was prepared based on the PS4 and PC versions. The console version worked correctly most of the time. When we played on the regular version of the PlayStation 4 console, we had minor glitches and sudden animation slowdowns, most likely caused by the loading of new locations and textures in the background. They were not very burdensome. More information about the game and its technological aspects can be found in the Hardware Requirements chapter of this guide. Is it possible to disable chromatic aberration in the game? Star Wars Jedi: Fallen Order has the chromatic aberration filter active by default. Technology has its supporters, but also ardent opponents. Fortunately, aberration can be disabled using the game's graphics settings, and this is also the case for the console version. Console editions also allow you to get rid of the Motion Blur and Film Grain effects. Why doesn't the hero want to climb? This is a potential problem that you might encounter during your playthrough of the game. Climbing in the game is not fully automated, Cal can not start it without giving him the appropriate command. If you encounter an interactive wall, after approaching it, you must additionally press the button to climb onto objects on the wall (rods, plants, etc.) - in the console versions, press the L2 / left trigger button to do so. Skipping this step will cause the main character to land back on the ground or, in extreme cases, fall into the abyss. Why can't I open the holomap? This is a minor problem that you may encounter while completing the first part of the first chapter on the Bogano planet. When you try to open the holomap, a message will appear that BD-1 droid is busy. The solution to this problem is very simple - focus on the main story and temporarily skip the optional exploration of the planet in order to reach the location where the scene with BD-1 will initiate. Cal will fix the friendly droid. BD-1 will jump on his back. From this moment you will be able to use the holomap and additional ask BD-1 for treatment. Can you beat the Second Sister in the prologue? The first confrontation with the Second Sister takes place in the final part of the prologue. Cal can't beat her because this is part of the plot. The fight with the Second Sister ends automatically after the main character loses all health points or when we fight her for a certain period of time. In both cases, we will watch a cut-scene during which the main character escapes in a spaceship. More about the first duel with the Second Sister in our walkthrough for the prologue. Does the game have challenging puzzles? Star Wars Jedi: Fallen Order has a lot of puzzles, but they aren't very challenging. It is worth noting that not all puzzles are mandatory. Some of them are related to additional content and can be skipped. The game can offer you tips to quickly solve a given puzzle. Check the chapters dedicated to Tombs and Puzzles where we have covered in detail all the most difficult environmental puzzles. In the further part of the campaign, you unlock the diving ability. Exploration of underwater areas allows you to reach new collectibles and locations that were previously inaccessible to Cal. Is it possible to continue the game after the main campaign is over? Yes, you can keep playing further. After you have watched all final cutscenes and ending credits, you will return to the main menu. You can select the option to continue the game. You will return to the Mantis, specifically to the moment before the final events of the game. You will not be able to travel to the last location of the campaign, but fortunately there are no secrets in this area. You can travel back to all other planets to find collectibles and participate in other side activities. Can you swim in the game? Yes, Cal can swim and falling or getting into the water won't cause a sudden death of your character. You need to swim to reach some areas of the main story. Other water reservoirs may allow you to find valuable collectibles. Please note that some tanks or reservoirs are filled with poisonous substances. They should be avoided at all costs, because the main character will instantly die when he accidentally falls into one of them. In the further part of the campaign, you unlock the diving ability. Exploration of underwater areas allows you to reach new collectibles and locations that were previously inaccessible to Cal. Is it possible to continue the game after the main campaign is over? Yes, you can keep playing further. After you have watched all final cutscenes and ending credits, you will return to the main menu. You can select the option to continue the game. You will return to the Mantis, specifically to the moment before the final events of the game. You will not be able to travel to the last location of the campaign, but fortunately there are no secrets in this area. You can travel back to all other planets to find collectibles and participate in other side activities. Are there romances in the game? No, Star Wars Jedi: Fallen Order doesn't have any romances. During the course of the campaign, the main character befriends Nightsister Merrin. Although the characters like each other, their relationship doesn't go beyond friendship. Cal's another friend is Cere. In this case, the woman is more like the protagonist's mentor and "unofficial" master. Cere will appoint Cal a Jedi Knight when she decides that he is ready. Is it possible to control vehicles in the game? With one exception, unfortunately not. When you visit Kashyyyk for the first time, you will pilot an AT-AT. This is, unfortunately, is a scripted scene - you have to follow a linear route and focus only on shooting at targets. Cal can't use any small vehicles to, explore the planets. You need to travel on foot. Does Star Wars Jedi: Fallen Order have difficult platinum trophy?The platinum trophy in Star Wars Jedi: Fallen Order isn't too hard, though getting it can be quite time-consuming. This is due to the fact that you have to find the vast majority of the collectibles as well as fully discover all the maps. This can lead to a situation where you miss a single secret that is difficult to find. You can, however, complete the game on any difficulty level, including the easiest one where fights don't cause any problems. In addition, the game allows you to change the difficulty level at any time. Unlocking all the trophies/achievements can take you more than 30 hours. All the basic information about the trophies/achievements are in our trophy/achievement guide. Important control buttonsThe following table shows the most important control buttons in Star Wars Jedi: Fallen Order. For more information, see the Controls section in our guide. Character movement Dodge Interaction Use Force Aim Map Attack Jump Parry Star Wars Jedi Fallen Order minimum system requirementsOperating system: Windows 7 64-bitCPU: Intel Core i3-3220 processor with a clock frequency of GHz or AMD FX-6100RAM: 8GBVideo card: GeForce GTX 650 or Radeon HD 7750Hard disk space required: 55 GB Next Basics Starting tips About Star Wars Jedi Fallen Order Guide Author : Natalia " Fras & Jacek "Stranger" Halas for Translator : Filip "Mithgandir" Liebert Use the comments below to submit your updates and corrections to this guide. Star Wars Jedi: Fallen Order Video Game genre: Action developer: Respawn Entertainment publisher: Electronic Arts Inc. platform: PC, XONE, PS4 More About Star Wars Jedi: Fallen Order
published April 29, 2022. Star Wars Jedi: Fallen Order 2 has reportedly been given a release window of 2023 and will only be arriving on new-generation consoles and PC. That's according to

Home Gaming News Rumor: Star Wars Jedi Fallen Order Could Be Getting More DLC Despite releasing the game almost a year ago, EA and Respawn Entertainment may be planning more DLC releases for Star Wars Jedi: Fallen Order. One of 2019's biggest surprises was Star Wars Jedi: Fallen Order. The action-adventure game from Respawn Entertainment took many fans by surprise in November 2019 when it launched to critical and commercial success, marrying Metroidvania style level design with some light action mechanics influenced by FromSoftware's Dark Souls series while balancing a fresh Star Wars story set before the events of Star Wars Episode 4: A New Hope. While many fans were sad to see the credits roll after the 12-15 hour campaign came to an end, rumor has it that Respawn Entertainment is gearing up to support the game with more DLC content soon. Earlier this year Respawn Entertainment released a free update for Star Wars Jedi: Fallen Order that added many fan requested features such as a New Game Plus mode and combat challenge arenas, allowing players to test their Jedi skills. Since then, Respawn has not given any indication of whether fans can expect more from Star Wars Jedi, with the developer presumably already moving ahead with production on the game's sequel. As recent years have proven, however, with the likes of Borderlands 2, just because the sequel is in development does not entirely mean the original game cannot receive any DLC to tie the games together, which may be what Respawn Entertainment and EA are planning. The rumor comes from a deleted tweet from ResetEra moderator Shinobi602, who has correctly leaked information regarding numerous games in the past, including characters who have previously been revealed for Super Smash Bros. Ultimate. In the tweet, Shinobi602 responds to another Twitter user stating "Indeed, ones I intend to replay at least once more. Plus more content coming down the pipe for DOOM and Jedi Fallen Order." While we don't have the full context for the conversation, it's clear what Shinobi602 is getting at. While Doom Eternal already has two campaign expansions announced, with The Ancient Gods Part One launching on October 20th, it would seem that Star Wars Jedi: Fallen Order is going to be receiving new content as well soon, whether it will be story focused or not is anybody's guess though. While it seems strange that EA and Respawn might still have intentions on continuing support for the last Star Wars game after the release of Star Wars: Squadrons just earlier this week, DICE and EA continued support for Star Wars: Battlefront 2 up until April of this year, ending almost 3 years of consistent content updates. This means that EA wanting to continue support for multiple Star Wars games is something the publisher has planned for a while now, with Star Wars: Squadrons' placement as a budget title also making EA possibly more eager to motivate players who haven't picked Star Wars Jedi up in the year since its release to purchase the title thanks to the new content. Star Wars Jedi: Fallen Order is available now for PC, PlayStation 4, and Xbox One. The game is also planned to release on Google Stadia at some point in 2020. MORE: Star Wars Jedi: Fallen Order 2 Should Take the Leap Disney is Toying Around With Source: wccftech

This page contains a detailed list of essential tips, tricks, and strategies needed for Cal Kestis and BD-1's journey across the galaxy in Star Wars Jedi: Fallen Order. Display notifications Show game specific notifications help_outline Show notifications for: New games Site news (important news will be issued) Changes to your files by team members Comments on your files, images and videos Replies on bugs you reported Bug reports on your files Tracking preferences Files you're tracking Authors you are tracking New images and videos added to your files Social interactions from other users New comments on mods you're tracking Six years after securing the license, Star Wars Jedi: Fallen Order is the publisher's first single-player, story-focused foray into the galaxy far, far away, but boy was it worth the wait. Respawn Eigenlijk had deze game beter ‘A New Hope’ kunnen heten. Jarenlang keken we uit naar de verschijning van een echt goede Star Wars-game, maar de tirannie van EA stak hier keer op keer een stokje voor met afgeraffelde spellen die door middel van microtransacties enkel op je geld uit waren. Maar toen werd er opeens een nieuwe singleplayer-game aangekondigd, die geen multiplayer en microtransacties bevatte. Zou deze game dan eindelijk onze gebeden verhoren? Niet hoteldebotel, maar er zijn kriebels Na zo’n zes tot zeven uur gespeeld te hebben komen we tot de conclusie: een beetje. We zijn niet heel erg teleurgesteld, maar ook niet zo verliefd als een 14-jarige puber die strak van de hormonen staat. Dat laatste hadden we stiekem toch wel een beetje gehoopt. Het ademt Star Wars, maar… De hele sfeer die de wereld van Jedi: Fallen Order heeft, is onmiskenbaar Star Wars. Overal waar je loopt, herken je die specifieke stijl die zo eigen is bij de franchise. Het verhaal probeert dit ook te doen, maar komt daar iets minder goed mee weg. Je voelt je niet echt betrokken bij de personages en hetzelfde geldt voor de algemene verhaallijn. Stormtroopers kunnen hier wel mikken De gameplay van de game is in de basis goed. Je moet goed timen wanneer je verdedigt en wanneer je de aanval inzet. Je kunt je dus niet zomaar als een dolle Jedi je een weg door de Stormtroopers hakken. In tegenstelling tot de films, schieten deze witte helmen wel raak. Het duurt even voordat je dat ritme onder de knie hebt, maar als er niet te veel vijanden zijn, kun je ze al snel aan. Pas op zonder rugdekking Het spel lijkt er echter niet helemaal op gemaakt te zijn om groepjes vijanden in één keer uit te schakelen. Je kunt een aanval perfect blokkeren, maar tijdens de animatie van de counter-aanval alsnog meerdere malen in je rug worden geschoten. De game lijkt hier geen goede oplossing voor te hebben, waardoor je er eigenlijk omheen moet spelen. Ook de vele avontuur-onderdelen van de game hebben kleine foutjes, waardoor je makkelijk in de afgrond valt en opnieuw moet beginnen. Eindoordeel Dat is dan ook gelijk het grootste kritiekpunt voor Star Wars Jedi: Fallen Order. Het voelt soms alsof het tussen een beta en een goede game in zit. Op veel vlakken lijkt het afgeraffeld en ontbreken belangrijke puntjes op de i. Daardoor kan het spel soms frustrerend zijn, waardoor je geen zin meer hebt om te spelen. Als echte Star Wars-fan wil je deze game eigenlijk nog steeds wel hebben. Belangrijk is wel dat je je verwachtingen van tevoren bijstelt en wat geduld opbrengt om de game te spelen. Bijt wel even door het begin heen dat soms wat langdradig aan kan voelen door de vele klim- en klauteropdrachten. Als je daardoorheen bent, nemen de gevechten de overhand. En daar zaten we eigenlijk allemaal op te wachten.
Published Oct 6, 2022. Eno Cordova plays a pivotal role in Jedi: Fallen Order, but his fate after Order 66 is never revealed. A Kenobi Easter egg may have changed that. Star Wars Jedi: Fallen Order left plenty of questions for the coming sequel, Star Wars Jedi: Survivor, to answer, but one of its most pressing mysteries is the fate of ex-Jedi
Home » Game Guides » Star Wars Jedi: Fallen Order All Collectible Locations GuideStar Wars Jedi: Fallen Order has 256 Collectible Locations needed for trophies & achievements, split into 5 different categories. In total, there are 45 enemies, 19 Encrypted Logs, 107 Chests, 32 Secrets (8 of which are Stim Canisters), and 10 Terrarium Seeds. The remaining 24 Secrets are Life / Force upgrades and also count towards the 75 Force Echoes, of which there are more than you need for the trophy. However, it’s recommended you still grab all the extra ones because most of them are located in hidden locations which will help fill out BD-1’s Holomaps as you need 100% exploration in every area too. Following this guide grant you 100% completion in all of the planet sub-areas, thus the related trophy To unlock the Platinum trophy, you need to scan all enemy types and Encrypted Logs, find and unlock all Chests, find all Secrets, and find and plant all 10 Terrarium Seeds. The guide below lists the locations to all Collectibles. The list has been organized by planet sub-areas. Nothing is missable! You can still find all Collectibles after the story. You can also use the in-game Customization and Databank menu ( / ) to determine what you’re missing. Important: It’s recommended to avoid everything except the Terrarium Seeds and scanning enemies during your story run. This guide has been written as a walkthrough from the beginning to end of each area to make the clean-up as efficient and fast as possible. If you already got some Collectibles during the story it will be harder to follow along, so better not touch any Collectibles on your story playthrough. Furthermore, many Collectibles are unavailable on your first run through each area and would make for excessive and unnecessary backtracking. Note regarding Echoes: There are more Echoes in the game than are required for trophies / achievements (you need 75, we found 113). There are even more than this but they are not all part of this guide (anything you need for trophies / achievements is complete here). If you find more optional ones feel free to share them in the comments below. Additionally, this guide doesn’t cover environmental scans for Databank entries as they aren’t needed for trophies EXCEPT Cordova’s Journey. Trophies & Achievements Earned from Collectibles: Overview: 113 Force Echoes 107 Chests 32 Secrets 45 Scans (Located in Tactical Guide) 10 Terrarium Seeds 8 Stim Canisters 19 Encrypted Logs Guide by Darth_Krid & FranciRoosters Empire Enemies (Every planet except Dathomir) Tactical Guide: Scout Trooper Scout Trooper Commander Stormtrooper Stormtrooper Commander AT-ST Security Droid Flametrooper Heavy Assault Trooper Probe Droid Rocket Launcher Trooper Elecrobaton Purge Trooper Electrostaff Purge Trooper Purge Trooper Commander Electrohammer Purge Trooper The Ninth Sister The Second Sister *Spoiler* (Story-related; cannot be missed) Haxion Brood (Bounty Hunters) (Every planet after the Arena Battle sequence) Tactical Guide: Haxion Brood Bounty Hunter Haxion Brood Commando Haxion Brood Bounty Droid Planet: Bogano Tactical Guide: Oggdo Bog Rat Splox Oggdo Bogdo Area: Landing Pad Area: Fractured Plain Area: Bogdo Sinkholes Area: Hermit’s Abode Area: Great Divide Area: Subterranean Refuge Terrarium Seed #2 – Kalpi: From the area’s Meditation point, drop down to the right into the flooded area and kill the Bog Rat. Where it died, scan with to find this seed. Echo #10 – The Researcher – 8. Secluded Sanctuary. From the Meditation Point, facing indoors, drop to the right and go through the entrance. Wall run to a ledge and then find a very narrow path with ridge walls either side. Use both double jumps and wall runs to get to the top of the steep slope and find this Echo. Echo #11 – The Researcher – 9. Cordova’s Padawan (Secret #4). From the top of the steep slope, don’t slide down but instead wall run back the way you came and grab onto a vine. Swing to another vine, then angle yourself towards the left and jump to the wall. Run along this and double jump to a ledge, on which is this Echo/Life upgrade. Echo #12 – The Researcher – 6. Meditation. From the Meditation Point, facing inwards, drop down a ledge to the right and use the right-most wall run walls to go around the corner and get to a platform with this Echo. Echo #13 – The Researcher – 7. Frustration. Use the wall right of the Meditation Point to get to a ledge. From this ledge, continue wall running until you get to another ledge with the Echo. Stim Canister #2 (Secret #5). From the previous Echo, turn around and look up to see a stone you can Force Pull down. Climb up and onto the platform to find this gold Chest. If you want this earlier in the game, go to the amphitheatre structure in Binog Mesa, use the walls at the back to reach the next platform and from here drop into the large circular hole to land next to the Chest. Area: Binog Mesa Area: Ancient Vault Encrypted Log #4 – Archive Seven – Goodbye: 2. Secrets of the Vault. Unlocks as part of the story after talking to Cordova’s hologram in the Vault. Unmissable. Area: Abandoned Workshop Planet: Zeffo Tactical Guide: Scazz Phillak Jotaz Skungus Tomb Guardian Rabid Jotaz Area: Derelict Hangar Area: Abandoned Village Area: Turbine Facility Area: Gusty Bluffs Area: Weathered Monument Area: Auger Pulverisers Area: Ancient Catacombs Area: Ice Caves Area: Windswept Ruins Area: Tomb of Eilram Encrypted Log #7 – Archive Four – Eilram: 1. Tomb of Eilram. Story-related; cannot be missed. It unlocks as Cal rides the elevator down into the tomb. Echo #29 – Zeffo Culture – 5. Whispers. In the room with the first giant sphere puzzle where you have to manipulate the wind to roll it into the middle, in the back left corner from where you enter. Echo #30 – Zeffo Culture – 1. Meditation Relics (Secret #11). Solve the giant sphere puzzle by rolling the ball into the middle. The central platform will raise up, revealing a room underneath. This Echo and Force Upgrade is in there. Encrypted Log #8 – Archive Four – Eilram: 3. An Old Friend. Story-related; cannot be missed. Unlocks after you learn Force Push. Echo #31 – Zeffo Culture – 4. Tomb Guardian. From the Meditation Point, go through the sarcophagus room and in the next room, drop into the room on the left. Force Push the rock, follow the path and Push another couple of rocks until one drops down to the level below. Use this to climb the wall to the left, on top of which is this Echo. Chest #38 – Lightsaber Material (Silvian Iron). Right next to the Echo above (same screenshots as above). Echo #32 – Sage Eilram – 2. Broken Artifacts. Go back to the Meditation Point and behind you is a wall you can now destroy with Push. Go through, wall run and jump to the climbing wall. Go up, swing across the rope, jump to the next climbing wall and climb up to this Echo. Encrypted Log #9 – Archive Four – Eilram: 2. Sage Eilram. From the Meditation Point, jump down and run forwards into the area with the spheres and wind. Just after where the wind is blowing, climb up the ledge to the right and go forwards. Scan the rocks underneath the giant wind chime for this log. Chest #39 – Poncho (Outlander). In the sphere and wind puzzle room, climb up high to the exit and slide down the ice and then grab onto a rope. Turn around when swinging to see other ropes. The Chest is sitting on a ledge near the third rope where you’ll want to land. Echo #33 – Zeffo Culture – 3. Offerings (Secret #12). In the room with the Tomb Guardian. At the back left Force Push the Skungus onto the gate in front of it and grab the Force upgrade. Chest #40 – BD-1 Skin (Balmgrass). Push the sphere from the lower level in the area near the Tomb Guardian, then freeze it with the Force. You’ll notice that a platform will come down. Climb on it, then put the sphere back to its location to make the platform go up. You’ll find the Chest up here. Echo #34 – Sage Eilram – 1. Sage Training. On the ledge next (same screenshots as above for reference) to the Chest above, amongst some pots. Area: Imperial Headquarters Area: Crash Site Echo #38 – The Zeffo Villagers – 8. Memorial. On the nearest island to you when you enter the water, on the left. This Echo is at the top of the small hill. Echo #39 – The Zeffo Villagers – 10. Drowned. Enter the cave next to the previous Echo and this one is straight ahead of you. Terrarium Seed #5 – Dreamwort: At the back of the large island in the middle of the water where you fight a Jotaz and a bunch of Scazz. Chest #43 – BD-1 Skin (Swoop). On the island with the two Phillaks at the back of the area. Echo #40 – Zeffo Culture – 8. Zeffonian Cranium (Secret #13). When you reach the Crash Site, go all the way to the right to find a rope you can climb up with. Enter the area and use the pulverisers to get on top of the ledge with the Life upgrade Echo on top. Chest #44 – Poncho (Hyper Shell). When you reach the Crash Site, go all the way to the left to find some grates you can climb onto next to a Jotaz. Continue going all the way to the right until you see the Chest in the distance. Chest #45 – Lightsaber Material (Polished Bronzium). Underwater, right of the slide that got you to this area of Zeffo, more or less below a red metal part. Chest #46 – Poncho Material (Fjord). Underwater, from the slide that got you to this area of Zeffo, on the left side of the central structure with the Jotaz. Chest #47 – BD-1 Skin (Grungio). Same as above, but on the right. Chest #48 – Lightsaber Emitter (Elemental Nature). Underwater, swim all the way to the back past the platform with the Phillaks. Chest #49 – Lightsaber Sleeve (Elemental Nature). In an underwater cave, basically below the Meditation Point. Chest #50 – Lightsaber Switch (Elemental Nature). From the slide that got you to this area of Zeffo, underwater, all the way to the left, near a climbable ledge. Area: Broken Wing Area: Venator Wreckage Area: Imperial Dig Site Area: Tomb of Miktrull Encrypted Log #10 – Archive Two – Miktrull: 2. Magnets. As soon as you enter the room when you need to burn the red vines using candles, press where BD-1 is pointing. Echo #53 – Sage Miktrull – 1. Age of Extravagance. After a Meditation Point, you’ll have to climb up some vines. When you climb up, turn left and go all the way to the end of the area. Near a Tomb Guardian is this Echo. Chest #56 – Mantis Paint Job (Greezy Money). Next to the Echo above (same screenshots as above). Chest #57 – Lightsaber Material (Haysian Smelt). In the room where the sphere was suspended in the centre and a waterfall, behind a Force Push wall on the left hand side of the wall of candles. Echo #54 – Sage Miktrull – 7. Zeffo Soldier Remains (Secret #19). On the other side of the candle wall, go through the door, open the gate using Force Pull and then go through and turn around to climb the vines on the door frame. At the top, jump to the branch on the right and over to this Force upgrade Echo. Echo #55 – Sage Miktrull – 3. Respected Symbol. At the other end of this room, use Force Pull to grab a candle to burn the vines, then step through to this Echo. Echo #56 – Sage Miktrull – 5. Offerings to Miktrull. On the way to the central area with the sphere, this will be right underneath the second door you have to open by pulling the counterweight and attaching it to the plinth. By a pot. Echo #57 – Sage Miktrull – 4. Zeffo Labourer (Secret #20). In the section with lots of circular platforms and switches to change gravity, you’ll see another section with a Skungus you have to Force Push into a breakable wall to grab this Life upgrade. Chest #58 – BD-1 Skin (Sumi). On the way back to the central area, switch the gravity on the bridge so you can Force Pull a candle towards you. Now, look to your left over the bridge to the vines hiding a Chest below. Force Push the candle to burn the vines (you may need several tries to do this), then work your way down to the Chest. Chest #59 – Mantis Paint Job (Zodiac Drifter). At the end of a hidden section accessed by swinging on vines on the top level of the lantern room. In this area, you have to solve a puzzle by turning off the gravity in a side room before using Force Pull and Push to fire a candle through the giant statue’s mouth to burn vines. Echo #58 – Sage Miktrull – 2. Oppression. From the location where you picked up BD-1 Skin (Sumi), run across the wall and pull the rope towards you to land where the Echo is. Encrypted Log #11 – Archive Two – Miktrull: 1. Sage Miktrull. On the upper level of the circular room with glass dome you can raise with a rope, on the outside in a room you Force Push through a wall to get at. Encrypted Log #12 – Archive Two – Miktrull: 3. The Key to the Vault. Story related, gained when you complete the ‘Raise the Spire” objective. Planet: Kashyyyk Flame Beetle Wyyyschokk Jaw Plant Slyyyg Saava Mykal Albino Wyyyschokk Area: Cargo Pad Area: Forest Trench Area: Imperial Refinery Echo #62 – Imperial Occupation – 10. Wookies in Hiding. From the Meditation Point, Force Push the pipe to create a path, then continue on until you see some vines you can cut off with your lightsaber on your right. Enter the tunnel to find this Echo. Chest #62 – Lightsaber Emitter (Passion and Strength). From the Meditation Point, Force Push the pipe to create a path, then drop down to the platform where the Stormtroopers are. Turn around and use BD-1’s Slice to open the Chest against the wall. Chest #63 – Lightsaber Material (Matte). Once you enter the room where the Flametrooper kills the Flame Beetles, stay on the top level and use the Slice panel to open the door to this Chest. The door is on the right. Chest #64 – BD-1 Skin (Stygeon Prime). Cut the cords to enter a second hidden area just meters away from the location above. Terrarium Seed #6 – Bonshyyyr: Right where you face a couple of Wyyyschokk (they are being simultaneously attacked by Flametroopers), against the wall left amongst a pile of wood shavings. Chest #65 – Lightsaber Material (Doonium). Just to the right of the Seed above. Echo #63 – Imperial Occupation – 2. Wyyyschokk Attack (Secret #22) – From the Meditation Point in this area, don’t drop down to where the Flamtetroopers and Wyyyshockk are fighting. Instead, stay on the top level and in the back left corner is an entrance to a dark cave, through which this Echo is. Chest #66 – Poncho (Commando). On the same platform as the above Echo. Echo #64 – Imperial Occupation – 6. Refinery Cells. When you get to the area with the turbine you can Force Slow, you’ll have to climb onto some grates to make it across to the next area. The prompt to collect this Echo will appear as you shimmy across. Echo #65 – Imperial Occupation – 1. Wookiee Revenge (Secret #23). After pushing the button that activates the cells and frees the Wookiees, go back the way you came from and hang on the pipe that is above the area with the turbine. This will lead you to a new area with two fans you’ll have to Slow in order to find the Force upgrade Echo on the Stormtrooper corpse. Chest #67 – Mantis Paint Job (Bounty Hunter). In the area with muddy water and a turbine, accessible after learning Double Jump. Echo #66 – Imperial Occupation – 3. Poisoned Wookiee. When you get to the area with the void and a stationary turbine below, jump on the turbine and turn around to find the corpse of a Wookiee and this Echo. Echo #67 – Imperial Occupation – 5. Wookiee Oppression. Climb back the ledge, turn right and use the red ledges and climbing grates to climb up to another ledge. Don’t go ahead to the fan in the yellow sap, but instead look up to the left and see a grate you can double jump to. The Echo is at the top here on a square platform. Echo #68 – Imperial Occupation – 4. Slave Collar. From where you find Imperial Occupation – 11. Refinery Expansion (check the section below), do a wall-run and you’ll find this on a crate when you land. Area: Overgrown Pass Area: Kyyyalstaad Falls Area: Kyyyalstaad Basin Area: Gloomroot Hollow Area: Origin Lake Area: Shadowlands Area: Deserted Village Area: Origin Tree Area: Gnarled Heights Area: Chieftain’s Canopy Encrypted Log #15 – Archive Five – Astrium: 3. Astrium. Story-related when you reach the top of the Origin Tree. Unmissable. Planet: Dathomir Bane Back Spider Lesser Nydak Nightbrother Warrior Nightbrother Archer Undead Nightsister Nydak Alpha Area: Upper Strangled Cliffs Area: Strangled Cliffs Area: Brother’s Bastion Area: Collapsed Settlement Area: Halls of the Nydak Area: Swamp of Sacrifice Terrarium Seed #9 – Bleeding Gut: You’ll slide down a slope and eventually have to jump down into the Swamp of Sacrifice. This is straight to the left once you drop down. Echo #92 – The Stranger – 3. Survivor. From the Meditation Point, look to the archway and instead of dropping down, double jump to the platform higher up at the bottom of the arch. Echo #93 – The Nightbrothers – 1. Combat Arena. Go up to the left of the arch, onto the branch and then drop down on the other side. This is in the mouth of the skull on the left. Chest #92 – Poncho (Savannah). From here, go around to the right to find this Chest you can Slice. Echo #94 – The Stranger – 2. Crashed Ship. Just to the left of the Chest, next to a tattered orange flag. Terrarium Seed #10 – Mushling: Across to the left is another area where a Lesser Nydak is roaming around and Undead Nightsisters spawn from hanging sack pods above you. Right next to these sacks against the wall is the Seed. Chest #93 – Lightsaber Emitter (Power and Control). From the Seed, go around to the right and before the wall with vines, there’s a Chest you can Slice to the left. Chest #94 – Lightsaber Switch (Power and Control II). Hard to miss, after you walk across a branch and jump down into an area with glowing mushrooms. Echo #95 – The Nightsisters – 7. Nightsister Mother. Don’t use Force Push on the rock with vines, but instead climb up and to the right to find a platform with this Echo. Echo #96 – The Wanderer and the Witch – 1. Negotiation. Force Push and Slow the rock so you can climb up to the end of a broken wooden bridge. Turn behind you and jump down and across to the platform to find this. Echo #97 – The Nightsisters – 2. Rituals. From the previous Echo, drop down the ledge to the left, run left and jump to the branch. On the platform at the end is this Echo. Area: Witches Horn Area: Nightbrother Dungeon Area: Nightbrother Village Area: Nightmare Ruins Area: Tomb of Kujet (accessible only when you visit Dathomir for the second time) Planet: Ilum Area: Shattered Lake Area: Jedi Temple Area: Crystal Caves Echo #110 – The Gathering – 3. Youngling Pride (Secret #31). From the Meditation Point, jump up to the nearby platform between two Jedi statues, turn left, cut through some frozen icicles and follow the path until you slide down an ice slope and wall run to get to a platform. The Life upgrade Echo is here next to a rock you can Force Push. Echo #111 – The Gathering – 6. Youngling Lost (Secret #32). After going between the Jedi statues, go right this time, jump across the gap and go left to see a rope you can Force Pull towards you. After a section of swinging, wall running and climbing, you’ll reach a pipe and can jump across to another one and then onto the platform with this Life upgrade. Chest #105 – Lightsaber Sleeve (Power and Control II). Swing back to the platform below and go straight ahead through a narrow archway. There’s a Chest you can Slice open in here. Echo #112 – The Gathering – 4. Youngling Afraid. Go up the ramp behind this Chest and wall run to a platform. Jump down to another platform and then to the climbing wall but instead of climbing up, go down to a small ledge with this Echo. Chest #106 – Lightsaber Switch (Power and Control). In the area with the pool you have to dive into to go further into the temple, instead dive into the one behind it running horizontally across the platform. At one end is this Chest. Echo #113 – The Gathering – 2. Finding the Crystals. In the circular area with the lightsaber workbench, on the opposite side of the room from the bench. Encrypted Log #19 – Archive Seven – Goodbye: 1. My Friend. Story-related. Unmissable. It unlocks after the cutscene between BD-1 and Cordova in the Crystal Caves. Area: Imperial Trench . 788 256 533 462 60 760 107 161

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